﻿using UnityEngine;

namespace BridgeShips.AI
{
    /// </summary>
    public class EntityEventHandler : MonoBehaviour
    {
        public Value_T<int> id = new Value_T<int>( 0 );
        /// <summary> </summary>
        public Value_T<bool> IsGrounded = new Value_T<bool>(true);

        /// <summary> </summary>
        public Value_T<Vector3> Velocity = new Value_T<Vector3>(Vector3.zero);

        /// <summary></summary>
        //public Message Break = new Message();

    }
}
